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And they have a fun and satisfying KSP experience. So they do stage recovery to pick up a few spare pennies that can make the difference between survival and insolvency. Other people like running with the difficulty settings cranked up so high that just running a space program without going bankrupt is a big challenge, and even a 1% savings in ship cost really matters. So they do stage recovery for the fun of it. Other people find more "realism" in their games (such as stage recovery) to be fun and important. Some people (like me) find trying to recover stages to be a pointless waste of time that gets in the way of doing other "fun" things, and don't bother with it. As with basically everything in KSP, it all comes down to individual player choice and playstyle: Just because it's not economically needed doesn't mean "you shouldn't do it", of course. the payoff from the contract is hugely bigger than the time spent recovering the stages. If you save yourself five minutes by saying "eh, to heck with it, I'll just discard the stages" rather than trying to recover them, and instead apply those five minutes towards some contract. The cost of a spent SRB booster is trivial compared with the payoff from contracts, and the real in-game currency is your (player's) time, not.
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It's also worth noting that unless you play with the difficulty settings cranked way up, there's basically no practical / economic reason to recover stages, in a stock career game. Have there been any changes since the last question that would improve this situation?
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